Godot Light2D and LightOccluder2D Tutorial | Blitztorial #godot #godotengine #gamedev
A godot light2d tutorial also covering shadow effects utilizing lightoccluder2d. Part of my Godot Blitztorial series. In this series we attempt to quickly and efficiently go over all that you need to know to develop a 2D game on the godot engine.
Godot Animation Player Tutorial | Blitztorial #godot #godotengine #gamedev
A Godot tutorial outlining the basics of how to use the animation player in the godot engine.
General Debugging, Performance, and Level Design | Godot 3.2 Game Dev | GDLive
Performance debugging in ROMM, a 2d metroidvania platformer made with the Godot Engine
Object Pool Re-Coding | Godot Engine 3.2 Gamedev | GDLive #gamedev #godotengine #gdlive
Creating an object pool in the Godot engine for ROMM, an indie metroidvania platformer.
Godot Collision Detection, Continuous_cd, and Collision Masks Tutorial | Blitztorial
A Godot tutorial detailing pretty much all you need to know about 2d collision detection- including a detailed explanation of continuous_cd (complete with diagrams!), collision layers, collision masks, area2d, signals, functions, ma momma, and more!
2D Platformer/Metroidvania Level Design in Godot | Game Dev Live | GDLive
Doing some level design for ROMM, a 2d metroidvania platformer made with the Godot engine
Debug and Art | Godot Engine 3.2 Gamedev | GDLive #gamedev #godotengine #gdlive
Doing some art and a bit of code debugging for ROMM, a 2d metroidvania platformer made with the Godot Engine
Implementing Custom Resources | Godot 3.2 Game Dev | GDLive #godot #gamedev #gdlive
Creating custom resource in the Godot game engine for ROMM, an indie metroidvania platformer.
Godot Parallax Background 2D Tutorial | Blitztorial #godot #godotengine #gamedev
A Godot tutorial covering the basics of implementing a parallax background. I left a few of my mistakes in the video instead of editing them out, and explain them later, as I feel they're quite common and most people might see the issues they cause
Re-Coding the MEOWS pt4 | Godot Engine 3.2 Gamedev | GDLive #gamedev #godotengine #gdlive
Recoding the weapons system in ROMM, a 2d metroidvania platformer made with the Godot engine
Enemy AI system tinkering/debugging pt2 | Godot Game Dev| GDLive #godot #gamedev #gdlive
Coding and debugging the AI system in ROMM, a metroidvania platformer made with the Godot Engine.
Lets play My first Indie game for Android - Mad Crab Grab. Made with Godot Engine
Playtesting, and ultimately debugging, Mad Crab Grab- a casual action mobile game made with the Godot Engine.